Wednesday, February 11, 2009

Macromedia Flash MX Game Design Demystified or New Perspectives on JavaScript Comprehensive

Macromedia Flash MX Game Design Demystified: The Official Guide to Creating Games with Flash

Author: Jobe Makar

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Booknews

Written for developers familiar with Flash, this guide explains techniques for automating, repeating, and governing the actions of games. The first half of the book describes collision detection and reactions, tile-based worlds, artificial intelligence algorithms, graphics and sound, while the second half walks through the ActionScript code and functions of six sample games. The CD-ROM contains example files and a trial version of Flash MX. Annotation c. Book News, Inc., Portland, OR



Table of Contents:
Introduction
Pt. 1Getting Started
Ch. 1First Steps3
Ch. 2The Plan: From Idea to Design17
Pt. 2Examining the Nuts and Bolts
Ch. 3Trigonometry 10133
Ch. 4Basic Physics57
Ch. 5Collision Detection83
Ch. 6Collision Reactions135
Ch. 7Tile-Based Worlds161
Ch. 8The Isometric Worldview189
Ch. 9Artificial Intelligence227
Ch. 10Using a High Score List261
Ch. 11Graphics in Games273
Ch. 12The Sound of Games321
Ch. 13Dissecting a Chat349
Pt. 3The Games
Ch. 14Word Search375
Ch. 15Ice World: A Platform Game401
Ch. 16Pinball437
Ch. 17Tic-Tac-Toe: Your First Multiplayer Game459
Ch. 189-Ball475
Ch. 19Don't Fall!503
App. A: Protecting Your Games525
App. B: Multiuser Servers535
App. CThe ElectroServerAS Object553
App. D: XML Basics in Flash577
App. E: Developer Resources591
App. F: Other Games601
Index605

Read also Fatigue as a Window to the Brain or Neurogenic Bladder a Medical Dictionary Bibliography and Annotated Research Guide to Internet References

New Perspectives on JavaScript, Comprehensive

Author: Partrick Carey

This book uses a practical, step-by-step approach to provide comprehensive instruction on basic to advanced JavaScript concepts.



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