Wednesday, December 31, 2008

Photoshop Elements 5 For Dummies or Data Mining with Microsoft SQL Server 2008

Photoshop Elements 5 For Dummies

Author: Barbara Obermeier

Packed with tips and tricks for creating dazzling images

Explore layers, change backgrounds, fix flaws, and artistically enhance photos

Photoshop Elements 5 is a powerhouse, and here's the fast and easy way to get up to speed on all the coolest features. Whether you're new to digital photography or an old pro, you'll find out how to make quick fixes, fine-tune exposure, brush away flaws, and print and share photos.

Discover how to



• Organize and manage your photos

• Correct contrast, color, and clarity

• Perform simple image makeovers

• Obtain accurate color from your desktop color printer

• Get artsy with the pencil and brush tools

• Produce the family photo album




Table of Contents:
Introduction     1
About This Book     2
Conventions Used in This Book     2
How This Book Is Organized     3
Getting Started     3
Getting Organized     4
Selecting and Correcting Photos     4
Exploring Your Inner Artist     4
Printing, Creating, and Sharing     4
The Part of Tens     5
Icons Used in This Book     5
Where to Go from Here     6
Getting Started     7
Getting to Know the Work Area     9
Getting Around in Full Edit Mode     10
Jumping to Full Edit mode     10
Examining the Image window     10
Moving through the menu bar     14
Uncovering the context menus     15
Using the Tools palette     16
Playing with palettes     17
Selecting tool options from the Options bar     17
Juggling all your interface options     17
Looking at the Shortcuts bar     18
Changing Workspaces     19
Using Quick Fix mode     19
Using Creation Wizards     21
Using the Photo Bin     22
Creating different views of an image     22
Hiding the Photo Bin     23
Retracing Your Steps     23
Using the Undo History palette     23
Reverting to the last save     24
Getting a Helping Hand     25
Using Help     25
Using PDFs from the installation CD     26
Using Tool Tips     26
Using the How To palette     26
Taking Charge with Shortcuts     27
Getting Ready to Edit     29
Controlling the Editing Environment     29
Launching and navigating Preferences     30
Checking out all the Preferences panes     31
Controlling the Organizing Environment (Windows only)     32
Understanding the Photoshop Elements Organizer     33
Navigating Organize & Share preferences     33
Setting preferences in all the panes     34
Customizing Presets     35
Getting Familiar with Color     36
Introducing color channels     36
Understanding bit depth     37
Getting Color Right     39
Calibrating your monitor     39
Choosing a color workspace     40
Understanding how profiles work     41
Working with Resolutions Color Modes, and File Formats     43
The Ubiquitous Pixels     44
Understanding resolution     44
Understanding image dimensions     46
The Art of Resampling     46
Changing image size and resolution     46
Understanding the results of resampling     49
Choosing a Resolution for Print or On-Screen     50
Go Ahead - Make My Mode!     50
Converting to bitmap mode     51
Converting to grayscale mode     53
Converting to indexed color mode     56
Saving Files with Purpose     57
Using the Save/Save As dialog box     57
Saving files for the Web     58
Understanding file formats     58
File formats at a glance     64
Audio and video formats supported in Elements     66
Getting Organized     67
Getting Your Images     69
Digital Cameras versus Scanners and Film Cameras     70
Grabbing Images from Your Camera     71
Choosing a file format     71
Using the Microsoft Scanner and Camera Wizard (Windows)     72
Using Adobe Photo Download Manager     73
Resizing images from digital cameras     76
Using a Scanner     76
Preparing before you scan     76
Understanding image requirements     77
Using scanner plug-ins     78
Scanning many photos at a time     79
Getting Files from Storage Media     80
Using Online Services     81
Phoning In Your Images     81
Creating Images from Scratch     82
Everything You Want to Know about Camera Raw     85
Understanding Camera Raw     85
Acquiring Camera Raw images     86
Viewing and Finding Your Images     93
The Many Faces of the Organizer     93
Adding files to the default Organizer view     94
Viewing photos in a slideshow (Full Screen view)     95
Moving Around the Image Window     100
Zooming in and out of images     100
Viewing multiple documents     103
Using Pan and Zoom     104
Using the Navigator palette     105
Sorting Your Photos     105
Using sort commands     106
Sorting media types     106
Using Search Options     107
Searching by date     107
Searching for untagged items     108
Searching collections      108
Searching captions and notes     108
Searching by history     109
Searching metadata     109
Searching faces     110
Organizing and Managing Your Photos     111
Organizing Groups of Images with Collections     112
Creating a new collection     112
Working with collections     113
Cataloging Files     114
Splitting a big catalog into smaller catalogs     115
Importing photos to a new catalog     116
Switching to a different catalog     116
Tag - You're It!     116
Creating new tags     118
Creating new categories     119
Creating new subcategories     120
Assigning and managing tags     121
Hiding Files That Get in the Way     122
Stack 'em up     122
Creating versions     124
Sticking Digital Notes on Your Photos     125
Automating Your Organization     125
Automating common tasks when you export     125
Renaming files     129
Protecting Your Photos     129
Selecting and Correcting Photos     131
Making and Modifying Selections      133
Defining Selections     133
Creating Rectangular and Elliptical Selections     134
Perfecting squares and circles with Shift and Alt (Option)     135
Applying marquee options     136
Making Freeform Selections with the Lasso Tools     138
Selecting with the Lasso tool     138
Getting straight with the Polygonal Lasso tool     140
Snapping with the Magnetic Lasso tool     141
Working Wizardry with the Magic Wand     143
Talking about tolerance     143
Wielding the wand to select     144
Modifying Your Selections     145
Adding to a selection     145
Subtracting from a selection     146
Intersecting two selections     146
Avoiding key collisions     146
Painting with the Selection Brush     146
Painting with the Magic Selection Brush     149
Working with the Cookie Cutter Tool     151
Eliminating with the Eraser Tools     152
The Eraser tool     153
The Background Eraser tool     153
The Magic Eraser tool     154
Using the Magic Extractor Command     155
Using the Select Menu     157
Selecting all or nothing     157
Reselecting a selection     158
Inversing a selection     158
Feathering a selection     158
Using the Modify commands     159
Applying the Grow and Similar commands     159
Saving and loading selections     160
Working with Layers     161
Getting to Know Layers     161
Anatomy of a Layers palette     163
Using the Layer and Select menus     166
Working with Different Layer Types     167
Image layers     168
Adjustment layers     168
Fill layers     170
Shape layers     172
Type layers     173
Tackling Layer Basics     173
Creating a new layer from scratch     173
Using Layer via Copy and Layer via Cut     174
Duplicating layers     174
Dragging and dropping layers     175
Using the Paste into Selection command     176
Moving a Layer's Content     177
Transforming Layers     177
Flattening and Merging Layers     178
Merging layers     179
Flattening layers     179
Simple Image Makeovers      181
Cropping and Straightening Images     181
Cutting away with the Crop tool     181
Cropping with a selection border     183
Straightening images     183
Using the Divide Scanned Photos command     185
Employing One-Step Auto Fixes     186
Auto Smart Fix     186
Auto Levels     187
Auto Contrast     187
Auto Color Correction     188
Auto Sharpen     189
Auto Red Eye Fix     189
Editing with Quick Fix     191
Cloning with the Clone Stamp Tool     193
Retouching with the Healing Brush     195
Zeroing In with the Spot Healing Brush     197
Lightening and Darkening with Dodge and Burn Tools     199
Smudging Away Rough Spots     200
Softening with the Blur Tool     202
Focusing with the Sharpen Tool     203
Sponging Color On and Off     203
Replacing One Color with Another     205
Correcting Contrast, Color, and Clarity     207
Adjusting Lighting     208
Fixing lighting with Shadows/Highlights     208
Using Brightness/Contrast     209
Pinpointing proper contrast with Levels      210
Adjusting Color     212
Removing color casts automatically     213
Adjusting with Hue/Saturation     214
Eliminating color with Remove Color     216
Switching colors with Replace Color     216
Correcting with Color Curves     219
Adjusting skin tones     219
Defringing layers     222
Correcting with Color Variations     223
Adjusting color temperature with photo filters     225
Mapping your colors     227
Adjusting Clarity     228
Removing noise, artifacts, dust, and scratches     229
Blurring when you need to     230
Sharpening for better focus     232
Exploring Your Inner Artist     235
Playing with Filters, Effects, Styles, and More     237
Having Fun with Filters     237
Applying filters     238
Corrective or destructive filters     239
One-step or multistep filters     239
Giving a filter an encore     239
Fading a filter     240
Selectively applying a filter     240
Working in the Filter Gallery     241
Distorting with the Liquify Filter      243
Correcting Camera Distortion     246
Dressing Up with Photo and Text Effects     248
Adding Shadows, Glows, and More     250
Applying layer styles     250
Working with layer styles     252
Mixing It Up with Blend Modes     253
General blend modes     253
Darken blend modes     254
Lighten blend modes     254
Lighting blend modes     255
Inverter blend modes     257
HSL blend modes     257
Using Photomerge Panorama     258
Drawing and Painting     261
Choosing Color     261
Working with the Color Picker     262
Dipping into the Color Swatches palette     263
Sampling with the Eyedropper tool     264
Getting Artsy with the Pencil and Brush Tools     266
Drawing with the Pencil tool     266
Painting with the Brush tool     268
Creating your own brush     269
Using the Impressionist Brush     270
Filling and Outlining Selections     271
Fill 'er up     272
Outlining with the Stroke command     273
Splashing On Color with the Paint Bucket Tool      274
Working with Multicolored Gradients     274
Applying a preset gradient     275
Customizing gradients     276
Working with Patterns     279
Applying a preset pattern     279
Creating a new pattern     279
Creating Shapes of All Sorts     280
Drawing a shape     281
Drawing multiple shapes     282
Specifying geometry options     282
Editing shapes     284
Working with Type     285
Understanding Type Basics     285
Creating Point Type     287
Creating Paragraph Type     288
Specifying Type Options     289
Editing Text     293
Simplifying Type     293
Masking with Type     294
Stylizing and Warping Type     297
Adjusting type opacity     297
Applying filters to your type     297
Painting your type with color and gradients     298
Warping your type     299
Printing, Creating, and Sharing     301
Getting It on Paper     303
Getting Pictures Ready for Printing     304
Working with Color Printer Profiles     304
Understanding how Elements uses color profiles     305
Converting color to a printer profile     305
Printing to Epson Inkjet Printers     310
Automatic profile selection for Epson printers     311
Selecting a printer profile     315
Printing with a custom profile     317
Printing to HP Inkjet Printers     318
Printing to HP printers in Windows     319
Printing to HP printers on the Macintosh     319
Printing to Canon Printers     320
Printing to Canon printers in Windows     320
Printing to Canon printers on the Mac     322
Submitting Files to Service Centers     322
Using Online Printing Services     324
Exploring Other Print Options     326
Showing It On-Screen     327
Getting Familiar with the Elements Sharing and Printing Options     327
Creating a Slide Show     328
Creating a project     329
Exporting to slides and video     332
Opening multipage PDF files in Elements     333
Writing Creations to CDs and DVDs     334
Creating a Flash Gallery     336
Flip 'Em Over with Flipbooks     339
Making Creations and Sharing      341
Getting a Grip on Assembling Creations     341
Creating the Family Photo Album     343
Greetings!     344
Calendars     346
Creating Personal Postage Stamps     347
Creating CD and DVD Labels     348
Spreading the Love Through Sharing     348
Ordering prints online     348
E-mailing creations     349
The Part of Tens     351
Ten Tips for Composing Better Photos     353
Find a Focal Point     353
Use the Rule of Thirds     355
Cut the Clutter     355
Frame Your Shot     357
Employ Contrast     357
Using Leading Lines     358
Experiment with Viewpoints     358
Use Light     359
Giving Direction     361
Consider Direction of Movement     362
Ten More Project Ideas     363
Wallpaper and Screen Savers     363
Flyers, Ads, and Online Auctions     364
Clothes, Hats, and More     366
Posters     366
Household and Business Inventories     367
Project Documentation     367
School Reports and Projects      368
Wait - There's More     368
Index     369

Go to: BlackBerry Storm for Dummies or Operating System Concepts

Data Mining with Microsoft SQL Server 2008

Author: Jamie MacLennan

Data Mining with SQL Server 2008 shows database analysts, data miners, and developers how to use all of the new features of Microsoft SQL Server 2008 for data mining. The book begins with a quick overview of the SQL Server Data Mining Toolset, showing how these tools can be integrated with Office 2007 to provide a complete, user-friendly platform for mining and analyzing data.

The authors next show how to use each of the major data mining algorithms supported by this Microsoft tool, including naive bayes, decision trees, time series, clustering, association rules, and neural networks. The authors also cover mining OLAP databases, as well as data mining with SQL Server Integration Services 2008.

The last set of chapters provide in-depth examples of using Microsoft data mining to solve business analysis problems., including building a cross-sales Web application. The authors also cover significant new features for text mining. The companion Website will include the complete sample code and data sets provided in the book.



HTML 4 For Dummies or A Gift of Fire

HTML 4 For Dummies: Quick Reference

Author: Deborah S Ray

No one can memorize the hundreds of HTML tags that make up the 4.01 standard. HTML 4 For Dummies Quick Reference, 2nd Edition provides a guide to all the updated HTML tags as well as easy-to-follow information on building HTML Web pages and sites and posting your work online. Unique to this Quick Reference is a full-color Cheat Sheet that displays 216 colors available for use on a Web page with HTML.



Go to: Calculator Puzzles Tricks and Games or Planet Google

A Gift of Fire: Social, Legal, and Ethical Issues for Computing and the Internet, 3rd Edition

Author: Sara Baas

A Gift of Fire: Social, Legal, and Ethical Issues for Computing and the Internet


Third Edition   SARA BAASE


 


A Gift of Fire, Third Edition is the most comprehensive and up-to-date text on the social and ethical issues associated with computing, networking, and the Internet. Thoroughly updated to reflect the latest trends and technologies, this book will help readers understand and evaluate the crucial issues they will face as technology professionals, users, and citizens.


 


Baase offers thoughtful, in-depth coverage - and diverse viewpoints - on issues ranging from privacy to hacking, censorship to piracy of music and movies, social networking to computer crime. She helps readers consider difficult and provocative questions such as: In what form will copyright survive the revolutionin technologies for sharing? Which technology decisions should be left to the marketplace, and which require government regulation? Who's in charge when digital actions cross borders? What are the ethical responsibilities of a computer professional?


 


This book's far-reaching coverage includes:

  • Impact and quality of user-supplied Web content
  • Privacy and computer technology: Records of online activity, video surveillance, GPS location tracking, consumer dossiers, national ID systems, and more
  • Internet censorship laws and alternatives, spam, political campaign regulation, anonymity, and Net neutrality
  • Intellectual property: Copyright law, fair use, the DMCA, video sharing, software patents, free software, piracy, and new business models
  • Computer crime: Identity theft, hacking, credit card fraud, online scams, auction fraud, click fraud, stock fraud, digital forgery, and more
  • Computers and work: Job destruction and creation, global outsourcing, telecommuting, and employee monitoring
  • Errors, failures, and risk: System failures, safety-critical applications, software design problems, and techniques for improving reliability and safety
  • How societies make decisions about new technologies

About the Author


Sara Baase, Professor Emeritus of Computer Science at San Diego State University, has won three Outstanding Faculty awards. Her computer science textbooks have been translated into Sapnish, Japanese, Russian, Chinese, and Korean. Dr. Baase served on the College Board's committee to develop the Advanced Placement program in Computer Science. She holds a doctorate from UC Berkeley.



Table of Contents:
Preface


 


Chapter 1 Unwrapping the Gift


1.1 The Ubiquity of Computers and the Rapid Pace of Change


1.2 New Developments and Dramatic Impacts


    1.2.1 Amateur Creative Works: Blogs and Video Sharing


    1.2.2 Connections


    1.2.3 Collaborative Efforts Among Strangers


    1.2.4 E-commerce and Free Stuff


    1.2.5 Artificial Intelligence, Robotics, and Motion


    1.2.6 Tools for Disabled People


    1.2.7 What Next?


1.3 An Introduction to Some Issues and Themes


    1.3.1 Issues


    1.3.2 Themes


    1.4 Ethics


    1.4.1 What Is Ethics, Anyway?


    1.4.2 A Variety of Ethical Views


    1.4.3 Some Important Distinctions


 


Chapter 2 Privacy


2.1 Privacy and Computer Technology


    2.1.1 Introduction


    2.1.2 New Technology, New Risks


    2.1.3 Terminology and Principles for Data Collection and Use


2.2 Big Brother Is Watching You


    2.2.1 Databases


    2.2.2 The Fourth Amendment, Expectation of Privacy, and Surveillance Technologies


    2.2.3 Video Surveillance


2.3 Diverse Privacy Topics


    2.3.1 Marketing, Personalization and Consumer Dossiers


    2.3.2 Location Tracking


    2.3.3 Stolen and Lost Data


    2.3.4 What We Do Ourselves


    2.3.5 Public Records: Access vs. Privacy


    2.3.6 National ID Systems


    2.3.7 Children


2.4 Protecting Privacy: Technology, Markets, Rights, and Laws


    2.4.1 Technology and Markets


    2.4.2 Rights and Law


    2.4.3 Privacy Regulations in the European Union


2.5 Communications


    2.5.1 Wiretapping and E-mail Protection


    2.5.2 Designing Communications Systems for Interception


    2.5.3 Secret Intelligence Gathering


    2.5.4 Encryption Policy


 


Chapter 3 Freedom of Speech


3.1 Changing Communications Paradigms


    3.1.1 Regulating Communications Media


    3.1.2 Free-Speech Principles   


3.2 Controlling Offensive Speech


    3.2.1 Offensive Speech: What Is It? What Is Illegal?


    3.2.2 Internet Censorship Laws and Alternatives


    3.2.3 Spam


    3.2.4 Challenging Old Regulatory Paradigms and Special Interests


    3.2.5 Posting and Selling Sensitive Material: Ethics and Social Concerns


3.3 Censorship on the Global Net


    3.3.1 The Global Impact of Censorship


    3.3.2 Yahoo and French Censorship


    3.3.3 Censorship in Other Nations


    3.3.4 Aiding Foreign Censors


3.4 Political Campaign Regulations in Cyberspace


3.5 Anonymity


    3.5.1 Common Sense and the Internet


    3.5.2 Is Anonymity Protected?


    3.5.3 Against Anonymity


3.6 Protecting Access and Innovation: Net Neutrality or Deregulation?


 


Chapter 4 Intellectual Property


4.1 Intellectual Property and Changing Technology


    4.1.1 What Is Intellectual Property?


    4.1.2 Challenges of New Technologies


4.2 Copyright Law and Significant Cases


    4.2.1 A Bit of History


    4.2.2 The Fair-Use Doctrine


    4.2.3 Significant Cases


4.3 Copying and Sharing


    4.3.1 Defensive and Aggressive Responses from the Content Industries


    4.3.2 The DMCA vs. Fair Use, Freedom of Speech, and Innovation


    4.3.3 Video Sharing


    4.3.4 New Business Models and Constructive Solutions


    4.3.5 Ethical Arguments About Copying


    4.3.6 International Piracy


4.4 Search Engines and Online Libraries   


4.5 Free Speech Issues


4.6 Free Software


    4.6.1 What Is Free Software?


    4.6.2 Should All Software Be Free?


4.7 Issues for Software Developers


    4.7.1 Patents for Software?


    4.7.2 Patents for Web Technologies


    4.7.3 Copyright and Similar Software Products


 


Chapter 5 Crime


5.1 Introduction


5.2 Hacking


    5.2.1 What is Hacking?


    5.2.2 Hacktivism, or Political Hacking


    5.2.3 The Law: Catching and Punishing Hackers


    5.2.4 Security


5.3 Identity Theft and Credit-Card Fraud


    5.3.1 Stealing Identities


    5.3.2 Responses to Identity Theft


    5.3.3 Biometrics


5.4 Scams and Forgery


    5.4.1 Auctions


    5.4.2 Click Fraud


    5.4.3 Stock Fraud


    5.4.4 Digital Forgery


5.5 Crime Fighting Versus Privacy and Civil Liberties


    5.5.1 Search and Seizure of Computers


    5.5.2 The Issue of Venue


    5.5.3 The Cybercrime Treaty


5.6 Whose Laws Rule the Web?


    5.6.1 When Digital Actions Cross Borders


    5.6.2 Arresting Foreign Visitors


    5.6.3 Libel, Speech, and Commercial Law


    5.6.4 Culture, Law, and Ethics


    5.6.5 Potential Solutions


 


Chapter 6 Work


6.1 Fears and Questions


6.2 The Impact on Employment


    6.2.1 Job Destruction and Creation


    6.2.2 Changing Skill Levels


    6.2.3 A Global Workforce


    6.2.4 Getting a Job


6.3 The Work Environment


    6.3.1 Job Dispersal and Telecommuting


    6.3.2 Changing Business Structures


6.4 Employee Monitoring


    6.4.1 Background


    6.4.2 Data Entry, Phone Work, and Retail


    6.4.3 Location Monitoring


    6.4.4 E-mail, Blogging, and Web Use


 


Chapter 7 Evaluating and Controlling Technology


7.1 Information, Knowledge, and Judgment


    7.1.1 Evaluating Information on the Web


    7.1.2 Writing, Thinking, and Deciding


    7.1.3 Computer Models


7.2 Computers and Community


7.3 The Digital Divide


7.4 Evaluations of the Impact of Computer Technology


    7.4.1 The Neo-Luddite View of Computers, Technology, and Human Needs


    7.4.2 Accomplishments of Technology


7.5 Making Decisions about Technology


     7.5.1 Questions


    7.5.2 The Difficulty of Prediction


    7.5.3 Intelligent Machines and Superintelligent Humans – Or the End of the Human Race?


    7.5.4 A Few Observations


 


Chapter 8 Errors, Failures, and Risk


8.1 Failures and Errors in Computer Systems


    8.1.1 An Overview


    8.1.2 Problems for Individuals


    8.1.3 System Failures


    8.1.4 Safety-Critical Applications


    8.1.5 Perspectives on Failure


8.2 Case Study: The Therac-25


    8.2.1 Therac-25 Radiation Overdoses


    8.2.2 Software and Design Problems


    8.2.3 Why So Many Incidents?


    8.2.4 Observations and Perspective


8.3 Increasing Reliability and Safety


    8.3.1 What Goes Wrong?


    8.3.2 Professional Techniques


    8.3.3 Law, Regulation, and Markets


8.4 Dependence, Risk, and Progress


    8.4.1 Are We Too Dependent On Computers?


    8.4.2 Risk and Progress


 


Chapter 9 Professional Ethics and Responsibilities


9.1 What Is Professional Ethics?


9.2 Ethical Guidelines for Computer Professionals


    9.2.1 Special Aspects of Professional Ethics


     9.2.2 Professional Codes of Ethics


    9.2.3 Guidelines and Professional Responsibilities


9.3 Scenarios


    9.3.1 Introduction and Methodology


    9.3.2 Protecting Personal Data


    9.3.3 Designing an E-mail System with Targeted Ads


    9.3.4 Specifications


    9.3.5 Skipping Tests


    9.3.6 Copyright Violation


    9.3.7 Going Public


    9.3.8 Release of Personal Information


    9.3.9 Conflict of Interest


    9.3.10 Kickbacks and Disclosure


    9.3.11 A Test Plan


    9.3.12 Artificial Intelligence and Sentencing Criminals


    9.3.13 A Gracious Host


 


Epilogue


A The Software Engineering Code and the ACM Code


A.1 The Software Engineering Code of Ethics and Professional Practice


A.2 The ACM Code of Ethics and Professional Conduct


 


Index


 


 

My Sims or Management Information Systems with MISource 2007

My Sims

Author: Dan Birlew

•Harvest every building block with our Essence gathering walkthrough.
•Develop a town from a run-down train stop into a thriving community of town residents.
•Unlock every town resident, including exclusive Uber characters.
•View tasks in advance and be prepared for the wants and demands of town residents.
•Obtain every design blueprint by becoming Best Friends with every character.



Go to: The Ultimate Tailgaters Big Ten Handbook or Olive and the Caper

Management Information Systems with MISource 2007

Author: George M Marakas

The benchmark text for the syllabus organized by technology (a week on databases, a week on networks, a week on systems development, etc.) taught from a managerial perspective. O’Brien defines technology and then explains how companies use the technology to improve performance. Real world cases finalize the explanation.



Table of Contents:

MODULE I Foundation Concepts

1.
Foundations of Information Systems in Business

Section I Foundation Concepts: Information Systems in Business

Section II Foundation Concepts: The Components of Information Systems

2.
Competing with Information Technology

Section I Fundamentals of Strategic Advantage

Section II Using Information for Strategic Advantage

MODULE II Information Technologies

3.
Computer Hardware

Section I Computer Systems: End User and Enterprise Computing

Section II Computer Peripherals: Input, Output, and Storage Technologies

4.
Computer Software

Section I Application Software: End User Applications

Section II System Software: Computer System Management

5.
Data Resource Management

Section I Managing Data Resources

Section II Technical Foundations of Database Management

6.
Telecommunications and Networks

Section I The Networked Enterprise

Section II Telecommunications Network Alternatives

MODULE III Business Applications

7.
Electronic Business Systems

Section I Enterprise Business Systems

Section II Functional Business Systems

8.
Enterprise Business Systems

Section I Customer Relationship Management: The Business Focus

Section II Enterprise Resource Planning: The Business Backbone

Section III Supply Chain Management: The Business Network

9.
Electronic Commerce Systems

Section I Electronic Commerce Fundamentals

Section II e-Commerce Applications and Issues

10. Decision Support Systems

Section I Decision Support in Business

Section II Artificial Intelligence Technologies in Business

MODULE IV Development Processes

11. Developing Business/IT Strategies

Section I Planning Fundamentals

Section II Implementation Challenges

12. Developing Business/IT Solutions

Section I Developing Business Systems

Section II Implementing Business Systems

MODULE V Management Challenges

13. Security and Ethical Challenges

Section I Security, Ethical, and Societal Challenges of IT

Section II Security Management of Information Technology

14. Enterprise and Global Management of Information Technology

Section I Managing Information Technology

Section II Managing Global IT

Tuesday, December 30, 2008

Garage Glamour or Excel 2007 Workbook for Dummies

Garage Glamour: Digital Nude and Beauty Photography Made Simple

Author: Rolando Gomez

Nude and beauty photographers can find the invaluable high-impact techniques in this exhaustively illustrated manual that covers everything from compositional tips for clothing, accessories, and poses to more technical challenges such as lighting, lens selection, and exposure, demonstrating how to produce stunning, world-class images using minimal equipment without accruing a burdening investment. Beginning with the Four S's of glamour photography (sexiness, sultriness, sensuality, and seductiveness), amateurs and professionals alike are shown new ways to achieve beautiful shots, with additional tips on working with models that include methods for accentuating assets while minimizing flaws and initiating comfortable working relationships. Photographers are also shown how to turn their hobby into a successful career, or enhance the productivity and income of an existing business by honing marketing and advertising skills and mastering the art of generating business by referral. Based on the author's popular website (www.garageglamour.com), this guide offers helpful instruction to creating glamorous, sexy images like those seen in Playboy, Maxim, and other men's magazines.

Amateur Photographer

Address[es] many of the issues presented to the glamour photographer, from basic composition to posing and lighting techniques



New interesting book: Cure or Saddams Secrets

Excel 2007 Workbook for Dummies

Author: Greg Harvey PhD

From formulas to functions to the latest features - practice and plan Excel tasks with ease

Confused by Excel? Want to make the most of its capabilities? No worries - this hands-on workbook gets you up to speed in a step-by-step manner. From navigating the new user interface and creating your first spreadsheet to using formulas, working with charts and graphics, managing and securing data, and creating macros, you'll do it all with the help of practice files and more than 30 walk-throughs of Excel features on the CD-ROM. Plus, you get full coverage of all the new and enhanced features of Excel 2007!

See how to

* Set up, format, and edit basic spreadsheets
* Manage and secure your Excel data
* Create formulas and functions for finance, date and time, math, text, and more
* Master data analysis with pivot tables
* Save and share your spreadsheet data

Quick refresher explanations

Step-by-step procedures

Hands-on practice exercises

Tear-out Cheat Sheet

A dash of humor and fun

All this on the bonus CD-ROM

* Dynamic video walk-throughs demonstrate Excel features and tasks
* Practice files let you work through the exercises in the book

For details and complete system requirements, see the CD-ROM appendix.



Table of Contents:
Introduction.

Part I: Creating Spreadsheets.

Chapter 1: Getting Familiar with the Excel 2007 Interface.

Chapter 2: Entering the Spreadsheet Data.

Chapter 3: Formatting the Spreadsheet.

Chapter 4: Printing Spreadsheet Reports.

Chapter 5: Modifying the Spreadsheet.

Part II: Using Formulas and Functions.

Chapter 6: Building Formulas.

Chapter 7: Copying and Correcting Formulas.

Chapter 8: Creating Date and Time Formulas.

Chapter 9: Financial Formulas and Functions.

Chapter 10: Using Math Functions.

Chapter 11: Using Common Statistical Functions.

Chapter 12: Using Lookup Functions.

Chapter 13: Using Logical Functions.

Chapter 14: Text Formulas and Functions.

Part III: Working with Graphics.

Chapter 15: Charting Spreadsheet Data.

Chapter 16: Adding Graphics to Spreadsheets.

Part IV: Managing and Securing Data.

Chapter 17: Building and Maintaining Data Lists.

Chapter 18: Protecting the Spreadsheet.

Part V: Doing Data Analysis.

Chapter 19: Performing What-If Analysis.

Chapter 20: Generating Pivot Tables.

Part VI: Macros and Visual Basic for Applications.

Chapter 21: Using Macros.

Chapter 22: Using the Visual Basic Editor.

Part VII: The Part of Tens.

Chapter 23: Top Ten Features in Excel 2007.

Chapter 24: Top Ten Tips for Using Excel Like a Pro.

Appendix: About the CD.

Index.

Monday, December 29, 2008

Test Driven Development or The Robotics Primer

Test Driven Development: By Example

Author: Kent Beck

Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it.

A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works--now.

Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence.

By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback.

Readers will learn to:

  • Solve complicated tasks, beginning with the simple and proceeding to the more complex.
  • Write automated tests before coding.
  • Grow a design organically by refactoring to add design decisions one at a time.
  • Create tests for more complicated logic, including reflection and exceptions.
  • Use patterns to decide whattests to write.
  • Create tests using xUnit, the architecture at the heart of many programmer-oriented testing tools.
  • This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques.

    0321146530B10172002



    Table of Contents:
    Preface
    Acknowledgments
    Introduction
    Pt. IThe Money Example1
    Ch. 1Multi-Currency Money3
    Ch. 2Degenerate Objects11
    Ch. 3Equality for All15
    Ch. 4Privacy19
    Ch. 5Franc-ly Speaking23
    Ch. 6Equality for All, Redux27
    Ch. 7Apples and Oranges33
    Ch. 8Makin' Objects35
    Ch. 9Times We're Livin' In39
    Ch. 10Interesting Times45
    Ch. 11The Root of All Evil51
    Ch. 12Addition, Finally55
    Ch. 13Make It61
    Ch. 14Change67
    Ch. 15Mixed Currencies73
    Ch. 16Abstraction, Finally77
    Ch. 17Money Retrospective81
    Pt. IIThe xUnit Example89
    Ch. 18First Steps to xUnit91
    Ch. 19Set the Table97
    Ch. 20Cleaning Up After101
    Ch. 21Counting105
    Ch. 22Dealing with Failure109
    Ch. 23How Suite It Is113
    Ch. 24xUnit Retrospective119
    Pt. IIIPatterns for Test-Driven Development121
    Ch. 25Test-Driven Development Patterns123
    Ch. 26Red Bar Patterns133
    Ch. 27Testing Patterns143
    Ch. 28Green Bar Patterns151
    Ch. 29xUnit Patterns157
    Ch. 30Design Patterns165
    Ch. 31Refactoring181
    Ch. 32Mastering TDD193
    App. I: Influence Diagrams207
    App. IIFibonacci211
    Afterword215
    Index217

    Book about: Eat More Weigh Less or Weight Watchers Great Cooking Every Day

    The Robotics Primer

    Author: Maja J Mataric

    The Robotics Primer offers a broadly accessible introduction to robotics for students at pre-university and university levels, robot hobbyists, and anyone interested in this burgeoning field. The text takes the reader from the most basic concepts (including perception and movement) to the most novel and sophisticated applications and topics (humanoids, shape-shifting robots, space robotics), with an emphasis on what it takes to create autonomous intelligent robot behavior. The core concepts of robotics are carried through from fundamental definitions to more complex explanations, all presented in an engaging, conversational style that will appeal to readers of different backgrounds.

    The Robotics Primer covers such topics as the definition of robotics, the history of robotics ("Where do Robots Come From?"), robot components, locomotion, manipulation, sensors, control, control architectures, representation, behavior ("Making Your Robot Behave"), navigation, group robotics, learning, and the future of robotics (and its ethical implications). To encourage further engagement, experimentation, and course and lesson design, The Robotics Primer is accompanied by a free robot programming exercise workbook.

    The Robotics Primer is unique as a principled, pedagogical treatment of the topic that is accessible to a broad audience; the only prerequisites are curiosity and attention. It can be used effectively in an educational setting or more informally for self-instruction. The Robotics Primer is a springboard for readers of all backgrounds--including students taking robotics as an elective outside the major, graduate studentspreparing to specialize in robotics, and K-12 teachers who bring robotics into their classrooms.



    Virtualization for Dummies or BrandDigital

    Virtualization for Dummies

    Author: Bernard Golden

    Virtualization has become a “megatrend”—and for good reason. Implementing virtualization allows for more efficient utilization of network server capacity, simpler storage administration, reduced energy costs, and better use of corporate capital. In other words: virtualization helps you save money, energy, and space. Not bad, huh?

    If you’re thinking about “going virtual” but have the feeling everyone else in the world understands exactly what that means while you’re still virtually in the dark, take heart. Virtualization for Dummies gives you a thorough introduction to this hot topic and helps you evaluate if making the switch to a virtual environment is right for you.

    This fun and friendly guide starts with a detailed overview of exactly what virtualization is and exactly how it works, and then takes you on a tour of the benefits of a virtualized environment, such as added space in overcrowded data centers, lower operations costs through more efficient infrastructure administration, and reduced energy costs through server consolidation.

    Next, you’ll get step-by-step guidance on how to:



    • Perform a server virtualization cost versus benefit analysis

    • Weigh server virtualization options

    • Choose hardware for your server virtualization project

    • Create a virtualized software environment

    • Migrate to—and manage—your new virtualized environment



    Whether you’re an IT manager looking to sell the idea to your boss, or just want to learn more about how to create, migrate to, andsuccessfully manage a virtualized environment, Virtualization for Dummies is your go-to guide for virtually everything you need to know.



    Table of Contents:
    Foreword.

    Introduction.

    Part I: Getting Started with a Virtualization Project.

    Chapter 1: Wrapping Your Head around Virtualization.

    Chapter 2: Making a Business Case for Virtualization.

    Chapter 3: Understanding Virtualization: Technologies and Applications.

    Chapter 4: Peeking at the Future of Virtualization.

    Part II: Server Virtualization.

    Chapter 5: Deciding Whether Server Virtualization Is Right for You.

    Chapter 6: Performing a Server Virtualization Cost-Benefit Analysis.

    Chapter 7: Managing a Virtualization Project.

    Chapter 8: Choosing Hardware for Your Server Virtualization Project.

    Part III: Server Virtualization Software Options.

    Chapter 9: Migrating to Your New Virtualized Environment.

    Chapter 10: Managing Your Virtualized Environment.

    Chapter 11: Creating a Virtualized Storage Environment.

    Part IV: Implementing Virtualization.

    Chapter 12: Implementing VMware Server.

    Chapter 13: Implementing Fedora Virtualization.

    Chapter 14: Implementing XenExpress.

    Part V: The Part of Tens.

    Chapter 15: Ten Steps to Your First Virtualization Project.

    Chapter 16: Ten Virtualization Pitfalls to Avoid.

    Chapter 17: Ten Great Resourceson Virtualization.

    Index.

    Read also Consuming Motherhood or Dilemmas of International Trade

    BrandDigital

    Author: Allen P Adamson

    In his best-selling book, BrandSimple: How the Best Brands Keep it Simple and Succeed, Allen P. Adamson showed in a straightforward manner how powerful brands get built. In a similarly engaging style, BrandDigital explains that in the quickly accelerating digital marketplace the basic principles of branding have not changed, but rather, are more important than ever. He clearly demonstrates that brand professionals have an unprecedented opportunity to use digital tools and media to learn more about their customers and offer experiences that better reinforce customer relationships – and build brand equity.

    Based on over 100 interviews with top branding professionals, Adamson makes his point with case studies from companies including Ameriprise, Burger King, General Mills, Hewlett-Packard, Johnson & Johnson, Nike, PepsiCo, and Procter & Gamble. He provides numerous examples of why, particularly in the digital arena, it’s never been more important to gain significant insights about consumers; to establish a simple, compelling, and credible brand promise; and to make good on this promise. Along with putting into proper context the role Google, YouTube, Second Life, social media, and blogs play in the branding process, Adamson shows how the best companies are taking advantage of evolving digital technology to build stronger brands and stronger bonds with their customers.

    See Allen's interview on ABC: http://abcnews.go.com/video/playerIndex?id=5652297

     

    Publishers Weekly

    Adamson (BrandSimple) explores the new digital branding landscape, its plethora of choices and new terminology, citing corporations such as Nike, Proctor & Gamble and Unilever to demonstrate how the best marketers are using digital tools to build and manage their brands. Adamson surveys the gamut of new technologies and methods, presenting how social sites like Facebook and MySpace can be used as part of the branding mix, whether companies can get a better return on the development costs of television ads if they reformat them for YouTube, how to keep digital promotion integrated with traditional outreach and how to determine which technology to use to reach one audience versus another. In addition to providing a list of new terms all branding professionals should thoroughly understand, he covers such relevant topics as digitally watching consumers in action, organic content on company Web sites and spiders, and establishing a clear brand voice. Informative and engagingly written, this book will guide marketers and executives through the rapidly changing digital landscape and help them make informed decisions regarding the most effective branding opportunities available for their companies. (Aug.)

    Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.



    Final Fantasy IV Official Strategy Guide or MySQL

    Final Fantasy IV Official Strategy Guide

    Author: Brady Games P

    Protect the Crystals. Save the World!


     


    Earn All Augments


    Grant certain abilities to any character in your party, a new feature in FINAL FANTASY[r] IV!


     


    All-Inclusive Bestiary


    Complete statistical breakdown of every foe and boss in the game. Learn each foe’s strengths, weaknesses, and much more.


     


    Area Maps


    Maneuver through each area with ease and plunder every treasure chest.


     


    Find Every Side Quest


    Locate the ever elusive Namingway and acquire the game’s special Summons, like Leviathan and Bahamut!


     


    Obtain Rare Items


    Learn what it takes to attain the difficult-to-find Onion equipment and Rainbow Pudding item.


     



    Platform: Nintendo Ds


    Genre: Role-Playing Game


    This product is available for sale in North America only.



    Read also Yoga and the Quest for the True Self or Elder Rage or Take My Father Please How To Survive Caring For Aging Parents

    MySQL

    Author: Paul DuBois

    With over 11 million installations, MySQL is the most widely used open source database management system worldwide. Many of the world's largest and fastest-growing organizations use MySQL to power high-volume Web sites, business-critical systems and packaged software -- including industry leaders such as Yahoo, Google, The Associated Press, Suzuki, and NASA. MySQL 5.1 is a significant new version of the database that further brings MySQL up to the level of an enterprise-class database system. In MySQL, Paul DuBois provides a comprehensive guide to using MySQL effectively and productively. He describes everything from the basics, to using MySQL to generate dynamic Web pages, to administering MySQL servers. The fourth edition of this bestseller has been reviewed by top developers in the MySQL community and incorporates feedback from readers and top MySQL developers. With detailed coverage of new features and improvements in MySQL 5.1, this is the most comprehensive and thorough edition to date. This new edition includes extended coverage of stored programs -- stored procedures, functions and triggers; coverage of a new type of stored program -- events; a completely new chapter on "Stored Programs"; completely rewritten PHP chapter and appendix.

    Library Journal

    MySql is a very popular relational database for a number of reasons: it is free for most applications; while not open source it is heavily used by the open source community; and it runs easily on Windows and UNIX. The author's approach is to use two sample databases to explain SQL (structured query) databases with Perl, PHP, and C; administering MySql; and security. This book will be very popular with users who already understand relational databases and are trying to move from Microsoft or Oracle to MySql. Copyright 2000 Cahners Business Information.



    Table of Contents:

    Introduction 1

    I General MySQL Use

    1 Getting Started with MySQL 13

    2 Using SQL to Manage Data 101

    3 Data Types 201

    4 Stored Programs 289

    5 Query Optimization 303

    II Using MySQL Programming Interfaces

    6 Introduction to MySQL Programming 341

    7 Writing MySQL Programs Using C 359

    8 Writing MySQL Programs Using Perl DBI 435

    9 Writing MySQL Programs Using PHP 527

    III MySQL Administration

    10 Introduction to MySQL Administration 579

    11 The MySQL Data Directory 585

    12 General MySQL Administration 609

    13 Access Control and Security 699

    14 Database Maintenance, Backups, and Replication 737

    IV Appendixes

    A Obtaining and Installing Software 777

    B Data Type Reference 797

    C Operator and Function Reference 813

    D System, Status, and User Variable Reference 889

    E SQL Syntax Reference 937

    F MySQL Program Reference 1037

    G C API Reference 1121

    H Perl DBI API Reference 1177

    I PHP API Reference 1207

    Index 1225

    Sunday, December 28, 2008

    Nikon D60 or Perl Cookbook 2nd Edition

    Nikon D60

    Author: Corey Hilz

    Focal Digital Camera Guides: Nikon D60

    Just bought a Nikon D60 and looking to combine practical know-how with inspiration? This one-stop, easy-to-read guide covers all the basic functions of the camera, and everything beyond.

    For the basics, turn to the quick start guide, which will get you up and running in five minutes.

    For an understanding of your camera's many controls and features, check out the section called "The Camera." If all you need is a quick explanation, you'll find it. If you're looking for the Whole Story, you'll find that, too. Settings that affect how your pictures look are accompanied by full-color examples that show you exactly what you can expect. This section also covers the camera's menus, playback features, memory cards, and power sources.

    The section called "Software" shows you how to get the most out of your camera's software. It covers downloading, editing your photos, RAW conversion, storing your images, managing your library, and backup strategies - to name just a few topics.

    Ultimately, this book's greatest strength isn't its focus on the camera or the software; it's the detailed, easy-to-follow instruction it offers on using your camera to take truly superior photographs. Sections devoted to lenses, subject matter, and light cover these variables in depth, always presenting the most effective techniques in the context of the strengths and limitations of the Nikon D60.

    Written by a widely acclaimed photographer and photography instructor, Nikon D60 shows you how to get the shots you can see in your head but have never been able to capture with a camera.

    * The quick start guide will have you takinggreat photos in five minutes.

    * In-depth coverage of every feature and control ensures that you have access to the tools you need for every shot.

    * Full-color examples demonstrate how different settings affect your photos.

    * Expert coverage of lenses, lighting, and subject matter gives you the practical knowledge you need to go after any shot.

    * Step-by-step instructions on photo editing and image management help you get the most out of your camera's software.

    * A detailed review of accessories for your camera explains which of these add-ons offer the most value for your needs.

    * Dozens of tips and tricks prepare you for every situation you're likely to encounter - in the field, at the studio, or at your next wedding or family reunion.

    *Start using your Nikon D60 immediately with the quick start guide, then delve into each topic more deeply to fully realize the potential of your new camera
    *Clear, easy-to-follow guidance from a photography pro shows you how to get the shots you want
    *Full of inspiring, full color images and tips and tricks



    Table of Contents:
    Introduction     vii
    What's in the Box     ix
    Visual Tour     xi
    Quick Start     xvii
    How to Get Good Images out of the Camera in 5 Minutes     xxi
    The Camera     1
    Making Pictures     3
    Viewing Pictures     71
    Menus     85
    Cards, Batteries and Maintenance     149
    The Software     153
    Building an Image Library     155
    Nikon Transfer     157
    Nikon ViewNX     164
    Capture NX     177
    The Light     185
    Using Natural Light     187
    Direction of Light     190
    Inclement Weather     194
    Lighting Comparison     195
    Lenses     199
    Zoom Lenses     204
    Fixed Focal Length Lenses     204
    Maximum Aperture     205
    Focusing     205
    Wide-angle Lenses     207
    Standard Lenses     208
    Telephoto Lenses     209
    Super Telephoto Lenses     210
    Zoom Lens Choices     211
    Handholding the Camera     212
    Lens Hoods     214
    Macro Lenses     216
    Composition & The Subjects     219
    Composition Techniques     221
    Portraits & People     225
    Travel     227
    Pets and Animals     229
    Action     230
    Products     232
    Accessories     233
    Flash Units     235
    Remote Control     235
    Filters     236
    Viewfinder Accessories     238
    Video Cable     238
    Power Adapter     238
    Links     239
    Index     241

    Read also Canon Speedlite System Digital Field Guide or Essential Sharepoint 2007

    Perl Cookbook, 2nd Edition

    Author: Tom Christiansen

    Find a Perl programmer, and you'll find a copy of "Perl Cookbook" nearby. "Perl Cookbook" is a comprehensive collection of problems, solutions, and practical examples for anyone programming in Perl. The book contains hundreds of rigorously reviewed Perl "recipes" and thousands of examples ranging from brief one-liners to complete applications.

    The second edition of "Perl Cookbook" has been fully updated for Perl 5.8, with extensive changes for Unicode support, I/O layers, mod_perl, and new technologies that have emerged since the previous edition of the book. Recipes have been updated to include the latest modules. New recipes have been added to every chapter of the book, and some chapters have almost doubled in size.

    Covered topic areas include:

    Manipulating strings, numbers, dates, arrays, and hashes

    Pattern matching and text substitutions

    References, data structures, objects, and classes

    Signals and exceptions

    Screen addressing, menus, and graphical applications

    Managing other processes

    Writing secure scripts

    Client-server programming

    Internet applications programming with mail, news, ftp, and telnet

    CGI and mod_perl programming

    Web programming

    Since its first release in 1998, "Perl Cookbook" has earned its place in the libraries of serious Perl users of all levels of expertise by providing practical answers, code examples, and mini-tutorials addressing the challenges that programmers face. Now the second edition of this bestselling book is ready to earn its place among the ranks of favorite Perl books as well.

    Whether you're a novice or veteran Perl programmer, you'll find "Perl Cookbook," 2nd Edition to be one of the mostusefulbooks on Perl available. Its comfortable discussion style and accurate attention to detail cover just about any topic you'd want to know about. You can get by without having this book in your library, but once you've tried a few of the recipes, you won't want to.

    Booknews

    Two experienced Perl writers present a collection of problems, solutions, and practical examples for Perl programmers. Topics range from beginner questions to techniques for experienced programmers. Covered topics include manipulation of strings, numbers, dates, and hashes, reading and writing text and binary files, pattern matching and text substitutions, and signals and exceptions. Others subjects are objects and classes, accessing text and SQL databases, graphical applications, writing secure scripts, and Internet applications programming. Annotation c. Book News, Inc., Portland, OR (booknews.com)



    How to Start a Home Based Online Retail Business or Gears of War 2 Limited Edition Guide

    How to Start a Home-Based Online Retail Business

    Author: Jeremy Shepherd

    How to Start a Home-Based Online Retail Business tells readers everything they need to know to launch a successful retail operation on the web, from the unique issues and strategies associated with online retailing and marketing, to staying ahead of the competition. Provides practical ideas and useful advice to the many individuals dreaming about online sales success today.




    New interesting book: Paul Kirks Championship Barbecue or Moosewood Restaurant Cooks at Home

    Gears of War 2 Limited Edition Guide

    Author: BradyGames

    THE ULTIMATE GEARS OF WAR 2 COLLECTIBLE


    LIMITED EDITION EMBOSSED HARDCOVER STRATEGY GUIDE


    Everything from our Signature Series guide - and more - packaged in a premium hardcover binding.


     


    EXCLUSIVE ACCESS TO XBOX 360 LIVE STRATEGY VIDEOS


    Special code inside allows you to access our strategy videos, available only through this Limited Edition package.


                       


    NUMBERED LITHOGRAPHIC ART


    Be one of the few lucky gearheads to own this gorgeously macabre limited edition art. This is your only chance to get this 5x7 lithograph.


     


    BONUS CONTENT


    Excerpt from the GoW2 Comic, including artist comps and a look behind the scenes.


     


     


    SIGNATURE SERIES GUIDE INCLUDES:


     


    Exhaustive Campaign Coverage
    Custom tailored to how players approach the game, our walkthrough guides you through all five campaign acts. We provide exactly the information you need - when you need it. We break down each chapter into its individual encounters, outline enemy presence at a glance, and supply in-depth tactics when you want more detail.


     


    Detailed Single-Player and Multiplayer Maps
    Our maps depict every area in the game. We pinpoint mission objectives, collectible locations, weapons and ammo, and more! Multiplayer maps provide mode-specific callouts, illustrate team strategies, and identify enemy paths and chokepoints!


     


    Unprecedented Multiplayer Content
    We give you the level maps andthen take you further. Maximize your combat effectiveness with multiplayer-specific weapon stats, along with pickup location and cycle data. Lock down any match with enemy spawn points and specialized tactics for each game mode and map. Dominate team play with role-based strategies and expanded coverage of the addictive new Horde mode!


     


    That’s Not All!
    Complete Achievement Reference
    Co-Op Campaign Strategy
    Every War Journal Collectible
    Expert Combat Training
    Character and Enemy Bios
    Developer Tips and Tricks


     


    Double-Sided Foldout!
    Exclusive two-sided banner not available anywhere else!


     


     


    Platform: Xbox 360

    Genre: Shooter



    Saturday, December 27, 2008

    Rules of Play or Being Digital

    Rules of Play: Game Design Fundamentals

    Author: Katie Salen

    As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

    Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

    Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



    Table of Contents:
    Foreword
    Preface
    About This Book1
    The Design Process11
    Commissioned Essay22
    Unit 1Core Concepts28
    3Meaningful Play30
    4Design38
    5Systems48
    6Interactivity56
    7Defining Games70
    8Defining Digital Games84
    9The Magic Circle92
    10The Primary Schemas: RULES, PLAY, CULTURE100
    Commissioned Game106
    Unit 2RULES116
    11Defining Rules118
    12Rules on Three Levels126
    13The Rules of Digital Games140
    14Games as Emergent Systems150
    15Games as Systems of Uncertainty172
    16Games as Information Theory Systems190
    17Games as Systems of Information202
    18Games as Cybernetic Systems212
    19Games as Game Theory Systems230
    20Games as Systems of Conflict248
    21Breaking the Rules266
    Commissioned Game286
    Unit 3PLAY298
    22Defining Play300
    23Games as the Play of Experience312
    24Games as the Play of Pleasure328
    25Games as the Play of Meaning362
    26Games as Narrative Play376
    27Games as the Play of Simulation420
    28Games as Social Play460
    Commissioned Game490
    Unit 4CULTURE502
    29Defining Culture504
    30Games as Cultural Rhetoric514
    31Games as Open Culture536
    32Games as Cultural Resistance556
    33Games as Cultural Environment570
    Commissioned Game588
    Additional Reading and Resources602
    Conclusion604
    Bibliography608
    List of Games Cited620
    Index638

    Go to: Textured Tresses or The Complete Book of Isometrics

    Being Digital

    Author: Nicholas Negropont

    In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax. "Succinct and readable. . . . If you suffer from digital anxiety . . . here is a book that lays it all out for you."--Newsday.

    Publishers Weekly

    Negroponte, a Wired columnist and founder of MIT's Media Lab, presents an accessible guide to the cutting edge of digital technology and his predictions for its future. (Jan.)

    Library Journal

    Negroponte, popular columnist for Wired magazine and founding director for the MIT Media Lab, describes how advancements in computer technology and telecommunications will transform workplaces, households, and educational institutions. He explains how this revolution will change the way we live, think, and interact with one another and with technology and foresees some mind-boggling challenges that lie ahead in developing truly global systems for delivering multimedia and other forms of digitally based information. Negroponte characterizes the development of future information delivery systems as a battle between atoms, the components of books and other physical resources, and bits, the basic building blocks of information. In 1991, he predicted the eventual demise of libraries, those vast storehouses of atoms, in favor of bit-based purveyors of information. An important work for public and academic libraries. [Previewed in Prepub Alert, LJ 9/15/94.]-Joe Accardi, Northeastern Illinois Univ. Lib., Chicago



    Altered Photo Artistry or The Basic Practice of Statistics

    Altered Photo Artistry: Turn Everyday Images into Works of Art on Fabric

    Author: Beth Wheeler

    Got a nice photograph? Got a computer, printer, scanner, and sewing machine? Everyone who does is ready for Altered Photo Artistry! Authors Beth Wheeler and Lori Marquette take crafters from choosing the right fabrics and equipment to enhancing images with the artistic filters in PhotoShop or PhotoShop Elements, printing in large and small sizes, and free-motion quilting the new creation. The result: art that can be used in any fabric project. Six easy skill-building projects include pillow shams, tote bags, book covers, postcards, greeting cards, and friendship books.

    * Six easy, skill-building projects

    * Pillow shams, tote bags, friendship books, more!

    * Includes bonus CD-ROM with free 30-day trial of Adobe PhotoShop Elements



    Book about: Running QuickBooks in Nonprofits or Guerrilla Music Marketing Handbook

    The Basic Practice of Statistics

    Author: David S Moor

    Why are David Moore's statistics books so successful? They have become the books to beat because Moore was the first author to present the teaching of statistics as a useful tool in practice. Unlike traditional statistics books, Moore's texts use real data and walk the student through the process of analyzing that data, as opposed to emphasizing formulas, drill-like exercises, and cookbook mathematics. Thus, for the first time, students learn to think like practicing statisticians and to apply what they learn to their lives.

    When Moore and McCabe's Introduction to the Practice of Statistic (IPS) became the #1 book in the market about 5 years ago, statistics instructors realized that a shorter, lower-level, less detailed book based on IPS would also succeed. Hence, David Moore envisioned The Basic Practice of Statistics (BPS)—a text that applies the data analysis approach of IPS but is targeted for a one-term course only. BPS has now become the book to beat, being an ideal match for more schools than any other book in the market.

    The second edition of The Basic Practice of Statistics builds on the strengths of the first: a balanced and modern approach to data analysis, data production, and inference; and an emphasis on clear explanations of ideas rather than formal mathematics or reliance on recipes. Moore's use of real world data and examples and his emphasis on statistical thinking show students how statistics can be used as a powerful tool for understanding the world we live in. Designed for students with a limited background in mathematics, The Basic Practice of Statistics 2/e is the ideal way to introduce the core concepts of statistics to the students of today and tomorrow.



    Friday, December 26, 2008

    Digital Storytelling in the Classroom or Modern Operating Systems

    Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity

    Author: Jason Ohler

    "Ohler continues to be witty, wise, and indispensable. Pedagogy that resonates, teamed with a practical road map for teachers exploring the digital frontier--the best new media guide for teachers by far!"
    --Suzi Gould, Director
    StoryExpress, New Zealand

    "Jason Ohler writes with clarity, wit, and passion about topics that are central to the enterprise of educating. He demonstrates how each student can become an active and more confident meaning-maker by using the tools that make stories powerful aids to understanding in all areas of the curriculum."
    --Kieran Egan, Professor of Education
                        Simon Fraser University

    "Ohler illuminates the very heart of learning and digital technology: storytelling. His is the story of how the networked computer amplifies our human capacity to learn through tools of expression."
    --Walter Bender, President
    One Laptop per Child Foundation

    "A very important resource for twenty-first-century teaching and learning. Ohler's ability to distill the elements of good storytelling down to simple, clearly communicable ideas will prove beneficial for teachers and students alike, regardless of experience or technological knowledge."
    --Nikos Theodosakis, Author
    The Director in the Classroom

    "Jason Ohler's new book is a must-read for any educator interested in harnessing the tools of digital technology to teach students to be creative and powerful storytellers. Original, accessible, and thought provoking for technophobes and technophiles alike."
    --Steven Goodman,Director
           Educational Video Center

    "Essential for integrating learning, literacy, and new media in and out of the classroom. Jason Ohler is a world leader in digital storytelling, and a master teacher, and a global communicator."
    --Bernard J. Luskin, Professor and Director of Media Programs
                                                    Fielding Graduate University

    Use this practical resource to engage digital-age students in real-world learning!

    Integrating digital storytelling with instruction becomes a creative opportunity for both novice and technologically experienced educators when using Jason Ohler's Digital Storytelling in the Classroom. Ohler links digital storytelling to improving traditional, digital, and media literacy, and guides teachers on how to empower students to tell stories in their own native language: new media and multimedia.

    Aligned with NCTE standards and covering important copyright and fair use information, this text provides information on integrating storytelling into curriculum design and using the principles of storytelling as a measurement of learning and literacies. Implementation tips and visual aids abound, giving teachers an exciting new resource.



    Table of Contents:
    Foreword   David Thornburg     vii
    Preface     ix
    Acknowledgments     xiv
    About the Author     xvii
    Storytelling, Education, and the New Media     1
    Confessions of a Digital Storytelling Teacher: Twenty Revelations About Digital Storytelling in Education     2
    Defining and Discussing Digital Storytelling: Helping Teachers See, Think, and Talk About Digital Storytelling     15
    Digital Storytelling as an Educational Tool: Standards, Planning, and Literacy     41
    Assessing Digital Stories: The Opportunities and Challenges of New Media Evaluation     62
    The Art and Practice of Storytelling     69
    Thinking About Story: The Story Core, Story Mapping, Story Types     70
    Applying Story Maps: Seeing the Core, Mapping the Story     87
    Story Planning Considerations: Tips, Techniques, Lessons Learned     95
    Transformation Formations: How We, and the Characters in Our Stories, Change     107
    More Story Maps: From Aristotle to Present Day     113
    Other Kinds of Stories: Other Story Forms and Story Perspectives     124
    Going Digital     131
    The Media Production Process, Phase I: Developing the Story     132
    The Media Production Process, Phases II-V: From Preproduction to Performance     149
    The Digital Storytelling Toolbox: The Tools Teachers and Students Need to Tell Digital Stories     166
    Media Grammar for Teachers: Assessing Media Expression     177
    Copyright and Fair Use in Education: Living in the Gray Zone, Doing the Right Thing, and Protecting Yourself     192
    Epilogue: If I Had a Time Machine...     202
    Teaching Oral Storytelling     204
    Audio Techniques for Video Recording Oral Storytelling     206
    Audio Techniques for Interviewing People     208
    Freytag's Pyramid     210
    Grammar of Camera Angles     212
    What's Scannable?     214
    Joseph Campbell's Story Adventure Diagram     215
    Visual Portrait of a Story     216
    References and Further Readings     218
    Index     221

    New interesting book: Wills Trusts and Estate Administration for the Paralegal or Landscape Estimating and Contract Administration

    Modern Operating Systems

    Author: Andrew S Tanenbaum

     


    The widely anticipated revision of this worldwide best-seller incorporates the latest developments in operating systems technologies.  The Third Edition includes up-to-date materials on relevant operating systems such as Linux, Windows, and embedded real-time and multimedia systems. Includes new and updated coverage of multimedia operating systems, multiprocessors, virtual machines, and antivirus software. Covers internal workings of Windows Vista (Ch. 11); unique even for current publications. Provides information on current research based Tanenbaum’s experiences as an operating systems researcher. A useful reference for programmers.



    Tuesday, December 23, 2008

    Windows Server 2008 Resource Kit or Windows Forensic Analysis DVD Toolkit

    Windows Server 2008 Resource Kit

    Author: Windows Server Team at Microsoft

    Get the essential reference for deploying, managing, automating, troubleshooting, and optimizing Windows Server 2008-with expert insights and best practices from Microsoft Most Valuable Professionals (MVPs) and the Windows Server team at Microsoft. This official Microsoftr RESOURCE KIT features six volumes of in-depth technical information that every Windowsr administrator needs to understand to master Windows Server 2008 administration. You get detailed information about networking, network aspect projection, security features, Internet Information Services (IIS) 7.0, Active Directoryr, and Windows PowerShellT. You also get more than 200 time-saving tools, scripts for automation, job aids, eBook resources, plus a fully searchable eBook of each RESOURCE KIT volume on DVD.
    Key Book Benefits:
    • Provides six volumes of in-depth technical information for administering, optimizing, troubleshooting, and automating Windows Server 2008
    • Delivers definitive product information with expert insights straight from the Windows Server team at Microsoft, Microsoft MVPs, and field consultants
    • Details information that every Windows administrator needs about Windows Server performance, troubleshooting, security services, group policy, Active Directory, IIS 7, and Windows PowerShell
    • Features a DVD with more than 200 essential tools and scripts, eBooks with additional technical information, tips, and best practices-plus a fully searchable eBook of all six RESOURCE KIT volumes



    Book about: Lost Years or Runners World Guide to Road Racing

    Windows Forensic Analysis DVD Toolkit

    Author: Harlan Carvey

    The only book available on the market that addresses and discusses in-depth forensic analysis of Windows systems. Windows Forensic Analysis DVD Toolkit takes the reader to a whole new, undiscovered level of forensic analysis for Windows systems, providing unique information and resources not available anywhere else. This book covers both live and post-mortem response collection and analysis methodologies, addressing material that is applicable to law enforcement, the federal government, students, and consultants. This book also brings this material to the doorstep of system administrators, who are often the front line troops when an incident occurs, but due to staffing and budgets do not have the necessary knowledge to effectively respond. The companion DVD for the book contains significant, unique materials (movies, spreadsheet, code, etc.) not available any place else, as they were created by the author.