Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Author: Jeffrey Rubin
Handbook of Usability Testing, Second Edition, is a nuts-and-bolts guide for beginners, loaded with tips and tricks for effectively testing products of all types. From software, GUIs, and technical documentation, to medical instruments and exercise bikes, no matter what type of product, readers will learn to design and administer reliable tests to ensure that people find it easy and desirable to use.
• Requires no engineering or human factors training
• A rigorous, step-by-step approach--with an eye to common gaffes and pitfalls--saves months of trial and error
• Liberally peppered with real-life examples and case histories taken from a wide range of industries
• Packed with extremely usable templates, models, tables, test plans, and other indispensable tools of the trade
The Second Edition will be fully updated--30% revised, with 100 new pages. Chapters will be reorganized to reflect more current industry practices, outdated terminology will be updated, and more varied examples provided. Many individual chapters will also be heavily revised to reflect current best practicies. The companion website will include additional case examples samples and templates beyond those already provided within the print product.
New interesting book: How to Do Everything or Cleaning Windows XP For Dummies
Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library (Addison-Wesley Professional Computing Series)
Author: Scott Meyers
C++'s Standard Template Library is revolutionary, but learning to use it well has always been a challenge. Until now. In this book, best-selling author Scott Meyers reveals the critical rules of thumb employed by the experts--the things they almost always do or almost always avoid doing--to get the most out of the library.
Other books describe what's in the STL. Effective STL shows you how to use it. Each of the book's 50 guidelines is backed by Meyers' legendary analysis and incisive examples, so you'll learn not only what to do, but also when to do it--and why.
Highlights of Effective STL include:
- Advice on choosing among standard STL containers (like
vector
andlist
), nonstandard STL containers (likehash_set
andhash_map
), and non-STL containers (likebitset
). - Techniques to maximize the efficiency of the STL and the programs that use it.
- Insights into the behavior of iterators, function objects, and allocators, including things you should not do.
- Guidance for the proper use of algorithms and member functions whose names are the same (e.g.,
find
), but whose actions differ in subtle (but important) ways. - Discussions of potential portability problems, including straightforward ways to avoid them.
Like Meyers' previous books, Effective STL is filled with proven wisdom that comes only from experience. Its clear, concise, penetrating style makes it an essential resource for every STL programmer.
Booknews
Explains how to combine STL components to take advantage of the library's design, describes common STL errors and how to avoid them, and discusses ways to optimize code. Guidelines give advice on choosing among standard STL containers, discuss portability problems, explain the proper use of algorithms and member functions whose names are the same but whose actions differ, and gives insight into the behavior of iterators, function objects, and allocators. Appendices discuss locales and case-insensitive string comparisons, and Microsoft's STL platforms. For STL programmers. Meyers has written several books on C++. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Table of Contents:
Preface.Acknowledgments.
Introduction.
1. Containers.
Item 1: Choose your containers with care.
Item 2: Beware the illusion of container-independent code.
Item 3: Make copying cheap and correct for objects in containers.
Item 4: Call empty instead of checking size against zero.
Item 5: Prefer range member functions to their single-element counterparts.
Item 6: Be alert for C++'s most vexing parse.
Item 7: When using containers of newed pointers, remember to delete the pointers before the container is destroyed.
Item 8: Never create containers of auto_ptrs.
Item 9: Choose carefully among erasing options.
Item 10: Be aware of allocator conventions and restrictions.
Item 11: Understand the legitimate uses of custom allocators.
Item 12: Have realistic expectations about the thread safety of STL containers.
2. Vector and string.
Item 13: Prefer vector and string to dynamically allocated arrays.
Item 14: Use reserve to avoid unnecessary reallocations.
Item 15: Be aware of variations in string implementations.
Item 16: Know how to pass vector and string data to legacy APIs.
Item 17: Use "the swap trick" to trim excess capacity.
Item 18: Avoid using vector
3. Associative Containers.
Item 19: Understand the difference between equality and equivalence.
Item 20: Specify comparison types for associative containers of pointers.
Item 21: Always have comparison functions return false for equal values.
Item 22: Avoid in-place key modification in set and multiset.
Item 23: Consider replacing associative containers with sorted vectors.
Item 24: Prefer map::insert to map::operator when efficiency is a concern.
Item 25: Familiarize yourself with the nonstandard hashed containers.
4. Iterators.
Item 26: Prefer iterator to const_iterator, reverse_iterator, and const_reverse_iterator.
Item 27: Use distance and advance to convert const_iterators to iterators.
Item 28: Understand how to use a reverse_iterator's base iterator.
Item 29: Consider istreambuf_iterators for character by character input.
5. Algorithms.
Item 30: Make sure destination ranges are big enough.
Item 31: Know your sorting options.
Item 32: Follow remove-like algorithms by erase if you really want to remove something.
Item 33: Be wary of remove-like algorithms on containers of pointers.
Item 34: Note which algorithms expect sorted ranges.
Item 35: Implement simple case-insensitive string comparisons via mismatch or lexicographical_compare.
Item 36: Use not1 and remove_copy_if to perform a copy_if.
Item 37: Use accumulate or for_each to summarize sequences.
6. Functors, Functor Classes, Functions, etc.
Item 38: Design functor classes for pass-by-value.
Item 39: Make predicates pure functions.
Item 40: Make functor classes adaptable.
Item 41: Understand the reasons for ptr_fun, mem_fun, and mem_fun_ref.
Item 42: Make sure less
7. Programming with the STL.
Item 43: Prefer algorithm calls to hand-written loops.
Item 44: Prefer member functions to algorithms with the same names.
Item 45: Distinguish among count, find, binary_search, lower_bound, upper_bound, and equal_range.
Item 46: Consider function objects instead of functions as algorithm parameters.
Item 47: Avoid producing write-only code.
Item 48: Always #include the proper headers.
Item 49: Learn to decipher STL-related compiler diagnostics.
Item 50: Familiarize yourself with STL-related web sites.
Bibliography.
Appendix A. Locales and Case-Insensitive String Comparisons.
Appendix B. Remarks on Microsoft's STL Platforms.
Index.
Forewords & Introductions
It came without ribbons!
It came without tags! It came without packages, boxes or bags!
-- Dr. Seuss, How the Grinch Stole Christmas!, Random House, 1957
I first wrote about the Standard Template Library in 1995, when I concluded the final Item of More Effective C++ with a brief STL overview. I should have known better. Shortly thereafter, I began receiving mail asking when I'd write Effective STL.
I resisted the idea for several years. At first, I wasn't familiar enough with the STL to offer advice on it, but as time went on and my experience with it grew, this concern gave way to other reservations. There was never any question that the library represented a breakthrough in efficient and extensible design, but when it came to using the STL, there were practical problems I couldn't overlook. Porting all but the simplest STL programs was a challenge, not only because library implementations varied, but also because template support in the underlying compilers ranged from good to awful. STL tutorials were hard to come by, so learning "the STL way of programming" was difficult, and once that hurdle was overcome, finding comprehensible and accurate reference documentation was equally difficult. Perhaps most daunting, even the smallest STL usage error often led to a blizzard of compiler diagnostics, each thousands of characters long, most referring to classes, functions, or templates not mentioned in the offending source code, almost all incomprehensible. Though I had great admiration for the STL and for the people behind it, I felt uncomfortable recommending it to practicing programmers. I wasn't sure it was possible to use the STL effectively.
Then I began to notice something that took me by surprise. Despite the portability problems, despite the dismal documentation, despite the compiler diagnostics resembling transmission line noise, many of my consulting clients were using the STL anyway. Furthermore, they weren't just playing with it, they were using it in production code! That was a revelation. I knew that the STL featured an elegant design, but any library where programmers are willing to endure portability headaches, poor documentation, and incomprehensible error messages has a lot more going for it than just good design. For an increasingly large number of professional programmers, I realized, even a bad implementation of the STL was preferable to no implementation at all.
Furthermore, I knew that the situation regarding the STL would only get better. Libraries and compilers would grow more conformant with the Standard (they have), better documentation would become available (it has -- check out the bibliography beginning on page 297), and compiler diagnostics would improve (for the most part, we're still waiting, but Item 49 offers suggestions for how to cope in the meantime). I therefore decided to chip in and do my part for the burgeoning STL movement, and this book is the result: 50 specific ways to improve your use of C++'s Standard Template Library.
My original plan was to write the book in the second half of 1999, and with that thought in mind, I put together an outline. But then I paused and changed course. I suspended work on the book, and I developed an introductory training course on the STL, which I then taught several times to different groups of programmers. About a year later, I returned to the book, significantly revising the outline based on my experiences with the training course. In the same way that my Effective C++ has been successful by being grounded in the problems faced by real programmers, it's my hope that Effective STL similarly addresses the practical aspects of STL programming -- the aspects most important to professional developers.
I am always on the lookout for ways to improve my understanding of C++. If you have suggestions for new guidelines for STL programming or if you have comments on the guidelines in this book, please let me know. In addition, it is my continuing goal to make this book as accurate as possible, so for each error in this book that is reported to me -- be it technical, grammatical, typographical, or otherwise -- I will, in future printings, gladly add to the acknowledgments the name of the first person to bring that error to my attention. Send your suggested guidelines, your comments, and your criticisms to estl@aristeia.com.
I maintain a list of changes to this book since its first printing, including bug-fixes, clarifications, and technical updates. The list is available at the Effective STL Errata web site,http://www.aristeia.com/BookErrata/estl1e-errata.html.
If you'd like to be notified when I make changes to this book, I encourage you to join my mailing list. I use the list to make announcements likely to be of interest to people who follow my work on C++. For details, consult http://www.aristeia.com/MailingList/.
SCOTT DOUGLAS MEYERS
STAFFORD, OREGON
http://www.aristeia.com/
APRIL 2001
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